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To make this article I removed all of my genes just to see how I'd do). (I'm not, by the way, just saying this while I have all my genes maxed out. That's okay, you can beat it without them.
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I'm guessing that you don't have many genes to modify your genetic code with at this point. If you are, however, struggling to beat the Virus on Casual, I'm here to help you out. players serious enough to go to this wiki will have already beaten the Virus on Casual.
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After every country is infected, get Skin Lesions, Viral Instability 1, 2, & 3, get all cure delaying symptoms, and save the rest for Genetic Reshuffles for the end. Get Water 1 & 2, Air 1, Tier 1 & 2 symptoms, Cold Resistance 1, Drug Resistance 1, Genetic Hardening 1 & 2 in that order. And so I'll just give you some very rough outlines as to what you want to do. That would be boring, and take all the fun out of the game.
PLAGUE INC FREE TO PLAY GUIDE HOW TO
Even if I somehow wrote down every single possibility as to what could happen in the game and how to solve it, nobody would want to read it. Why? Because every game is a little different, and I'm never going to cover all the bases. I plan to keep this section as short as possible. is unpredictable, so players should do what works for them. So instead, what the strategist is going to try to do here is lay down some general rules to follow, that should be useful in all virus rounds. is unpredictable, so what works one game may not work the next. Some of this may not work for you, but Plague, Inc. One cannot devolve all of their mutations, unless the gene Creationist is added at the beginning of a game, or if Translesion + is used to neutralize the escalation of devolving costs.Īnd now that the advantages and disadvantages of Virus have been listed above, it is time for the how-to of making use of advantages and avoiding the disadvantages. It all depends on how they react to random mutations. When one is dealing with the virus, they can either have a surplus of DNA points or not enough. Unless they get the pace perfectly right, viruses will either kill all of their hosts before the entire world is infected, or be cured faster then one can say "Plague Inc." And that means humanity will find you, hunt you down, and mercilessly slaughter you. Unless players willing to burn all their DNA points devolving, they're going to have to let some mutations be. This plague type mutates so quickly that it's nearly impossible to keep it undetected. Well too bad, you're playing with a virus now. player who likes to lurk, undetected, until the entire world is infected, then you wait until every last person in Greenland is unknowingly sick and you have one hundred DNA points until you leap out with every lethal trait the game has to offer. When the strategist beat Virus on Mega Brutal, the mutations that made his disease lethal were quickly key in his victory.ĭisadvantages Inability to control and hide Within just a few hundred days, a quickly mutating virus can infect the entire world and bring it to its knees, killing off everyone before they can finish a cure. Humanity will quickly discover a player's disease even if it has no traits via 'Mystery Plague' riots or just anomalous blood tests, so they must overwhelm them before they can develop a cure. When a player begins to try games on Brutal or Mega Brutal difficulties, they soon discover that subtlety is no longer an option. You lose the game when everyone is cured from the plague. If you don't do that you will lose the game. To do that you need to evolve your plague or make it fatal. You need wipe out the entirety of humanity in order to win.
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Assuming that the mutated trait isn't doing more harm than good to a player's attempts to destroy the world, they can quickly stockpile these saved points to upgrade whatever they'd like.Īlso, because a quickly mutating plague is unavoidably going to kill and infect people much quicker than a plague where one must upgrade every trait themselves, they're usually going to acquire a flood of DNA points. When a disease mutates, it gains a trait without players needing to spend DNA points to acquire it, therefore saving one points that can be used later.
This, of course, can be obnoxious, but when it is harnessed effectively, can be used to one's advantage. The obvious distinction between Virus and the other disease types is its ability to rapidly mutate. Below will be many tips on how to play it: The following is a complete gameplay guide to the Virus plague type, created by the strategist Mack.